Tag: Design

  • Skill Vs Technology In Design

    Skill Vs Technology In Design

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    Technology is merely a tool to assist the designer in creating a design; skill, on the other hand, refers to the designer’s knowledge and expertise in various design principles and practices

    Skill and technology are both important in design, but they serve different purposes. In this vastly homogenous world of globalised brands and identical experiences, design can provide differentiation. According to a survey of design professionals conducted by Adobe, 85 per cent of respondents agreed that technology has made it easier for designers to achieve their creative vision. Similarly, 80 per cent of respondents felt that technology had increased their productivity in the design process.

    Designers in areas like color theory, typography, composition and user experience are referred to as skills. With the help of these skills, the designer is able to produce visually appealing and effective designs that are suited to the needs of the user and the project’s objectives. 

    Requisite creative mindset

    It is crucial for the designer to comprehend and be able to use them while making design decisions, whereas technology is the umbrella term encompassing the hardware and software that graphic designers use to develop and implement their designs. With the use of technology, designers can swiftly and effectively generate and manipulate digital materials including photos, graphics and layouts.

    The designer may produce designs that are both aesthetically pleasing and functional, addressing the needs of the user and the project’s objectives. A designer with a good skill set is able to comprehend the needs, objectives and preferences of the user and use that understanding to produce designs that clearly convey the intended message and produce the desired result. This can involve producing designs that are appealing to the eye, user-friendly and open to many user types. 

    Better understanding of design

    The ability to explore many design styles, processes and mediums while honing your talents by producing a wide range of designs from logos to websites can assist you in better understanding design and creating your own distinctive style. For instance, designing logos gives you the chance to practice producing straightforward yet impactful visuals that convey a brand’s identity. Websites, on the other hand, present a more challenging design task since you must consider user experience, navigation and the blending of different elements like text, photos and videos.

    Needs hands-on practice

    Technology is merely a tool to assist the designer in creating a design; skill, on the other hand, refers to the designer’s knowledge and expertise in various design principles and practices, which enables them to create aesthetically pleasing and efficient designs that satisfy the needs of the user and the project’s objectives.

    Work more efficiently

    Designs for items and structures that would be challenging or impossible to construct by hand can be aided by technology, such as 3D modeling software. User interface (UI) and user experience (UX) design expertise may be used to produce designs that are aesthetically appealing as well as simple to browse and utilise.

    Eye on technology upgradation

    A designer who possesses both design expertise and technological know-how can produce technically sophisticated and polished designs that are both efficient and aesthetically pleasing. They are able to use technology to bring their designs to life in a digital format and make changes and modifications with ease. 

    Technical proficiency  

    Technical proficiency refers to a designer’s ability to effectively use design tools, software and techniques to create design solutions. This includes knowledge of color theory, typography, composition and the ability to use design software such as Adobe Creative Suite, Sketch, Figma, etc.

    Problem-solving

    Problem-solving in design refers to the designer’s ability to understand and analyse a design challenge and use their creativity and design skills to develop effective solutions. This requires a strong understanding of design principles and the ability to think outside the box to come up with unique and impactful design solutions. Good design problem-solving skills also require effective communication, collaboration and the ability to make informed decisions based on design goals and constraints.

    Visual communication  

    Visual communication refers to the use of visual elements, such as images, graphics, typography and color, to convey a message or idea. In design, visual communication is used to create effective and impactful designs that engage the audience and effectively convey the intended message.

    Effective collaboration

    Collaboration refers to the process of working together with others towards a common goal. In design, collaboration often involves working with other designers, developers, stakeholders, and clients to achieve a shared vision for a project. This requires strong communication skills, the ability to work effectively in a team and the ability to handle constructive feedback and make compromises when necessary. Effective collaboration is crucial in the design process, as it allows designers to draw on the strengths and ideas of others to create the best possible design solutions.

    In conclusion, technology and skill both play an important role in the design process. While technology can provide new tools and resources for creating and manipulating designs, it is ultimately the designer’s own skill and creativity that determines the success of a design. In addition, companies that prioritise design as a key business strategy tend to perform better.

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  • IIT Kanpur Partners With MSME to Transform toy Industry With Sustainable Design like Using ‘Flower Leather’

    IIT Kanpur Partners With MSME to Transform toy Industry With Sustainable Design like Using ‘Flower Leather’

    IIT Kanpur’s business incubator FIRST has partnered with MSME to promote the creation of toy clusters with new-age designs, focus on sustainability and more.FIRST, or Foundation for Innovation and Research in Science and Technology (also known by the brand name, SIIC IIT Kanpur) is working with the Ministry of Micro, Small and Medium Enterprises, Government of India to facilitate the MSME design scheme through this move.

    Five Enterprises from FIRST IIT Kanpur Receive grant

    Recently, five enterprises from FIRST IIT Kanpur have received PMAC (Project Monitoring and Advisory Committee) approval and a grant from MSME Development Institute for prototype development of sustainable educational toys.

    The grant has been awarded to five startups – Bio craft Innovation, Center of Digital Excellence, Mindbrics Edutech, Primary Healthtech, and Culttech Wave.

    These enterprises are expected to deliver a prototype with this grant money.

    About flower Leather or ‘Fleather’

    Among those who have received the grant Kanpur Flower Recycling Private Limited (KFPL) (phool.co) FIRST’s graduated company.Phool has developed a prototype to replace the regular leather (made from animal skin) with leather made of flower waste, named “Fleather”. The prototype is environmentally sustainable, free from chemicals, and does not induce animal cruelty.Praising the developed prototype Shri VK Verma, Join Director, MSME Development Institute, Kanpur, mentioned, “Fleather will positively impact the leather industry through its animal-free and environment-friendly characteristics. Such eco-friendly innovations are the need of the hour.”

    Further, he has also expressed his willingness to support such enterprises and their innovative ideas in the future through various other schemes by the ministry.

    IIT Kanpur’s Design Programme

    The design programme is a positive step towards nurturing favourable educational outcomes through engaging interventions and supporting innovative ideas for toys and games.

    Commenting on the initiative, Prof Amitabha Bandyopadhyay, Prof-In-Charge, Incubation & Innovation, IIT Kanpur, shared, “The design programme is a step towards revolutionizing education in India. We look forward to supporting such initiatives that develop a learner’s critical thinking, decision-making, and allied skills and encourages learning.”

    Transforming the toy Industry

    Recently, IIT Kanpur’s Team Makersclan won the ‘Toycathon 2021’ for their board game ‘CheMystery.

    The team was led by Prof. Shatarupa T Roy, Department of Humanities and Social Sciences & Design Programme, and two students from the design programme at IIT Kanpur.

    Toycathon 2021 was jointly launched by the Ministry of Education, WCD Ministry, MSME Ministry, DPIIT, Textile Ministry, I&B Ministry and AICTE on January 5, 2021, to support innovative toys and games ideas.

    Prof. Bandyopadhyay emphasized that the collaboration between FIRST IIT Kanpur and the Design Programme of IIT Kanpur and financial support from MSME can truly change the modern toy industry of India which is dominated by cheap imported goods that are also highly unsustainable.

    About MSME Design Scheme

    Design Scheme by the Ministry of Micro, Small, and Medium Enterprises, Government of India, is a unique scheme that provides grants to the final year UG, and PG students engaged in design development and MSMEs working in the design domain.

    The grant range for the students is up to Rs. 1.5 lakh, while it ranges between Rs. 15 to 40 lakh for the MSMEs.

    These funds are channelled towards prototype development for one year. Ankit Saxena, Senior Manager (Projects) at FIRST IIT Kanpur, supervises the Design Scheme, currently accepting proposals.

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